I've tracked 206 Design resources launches since 2021. Volume alone is misleading. A category can have fewer launches but higher engagement per product (maturation) or exploding volume with declining quality (saturation). You need both numbers.
Five years of Design resources launch data. Volume, engagement, and the products that stood out.
I've tracked 206 Design resources launches since 2021. Volume alone is misleading. A category can have fewer launches but higher engagement per product (maturation) or exploding volume with declining quality (saturation). You need both numbers.
| Quarter | Launches | Avg Interest Score | Top Product |
|---|---|---|---|
| Q1 2026 | 2 | 217 | Bookmarkify |
| Q1 2025 | 14 | 30 | Good Designers |
| Q2 2025 | 7 | 360 | Spotted in Prod |
| Q3 2025 | 7 | 94 | VisualPH |
| Q4 2025 | 1 | 56 | Lumin UI |
| Q1 2024 | 13 | 216 | Design Spells |
| Q2 2024 | 10 | 117 | Superscene 7 |
| Q3 2024 | 13 | 213 | Mobbin 2.0 |
| Q4 2024 | 6 | 91 | TikBox.io |
| Q1 2023 | 16 | 106 | Logo Maker by Renderforest |
| Q2 2023 | 16 | 154 | Figma to Lottie |
| Q3 2023 | 27 | 159 | BrewNote |
| Q4 2023 | 20 | 127 | Jony Eye |
| Q1 2022 | 6 | 159 | TOOOLS.design |
| Q2 2022 | 19 | 131 | 3D Bay for Canva by CloudDevs |
| Q3 2022 | 12 | 132 | UI Design |
The Design resources category has been cooling over the past 5 years of tracked data. Total launches went from 54 in 2022 to 2 in 2026.
Average engagement ratio across all Design resources launches: 0.25. Products above that line tend to solve a specific, painful problem. Products below it often entered a crowded space without clear differentiation.
Design resources peaked in 2023 with 79 launches. That was 3 years ago. The decline since then could signal market consolidation, saturation, or attention shifting to adjacent categories.
Average engagement per product has held steady around 0.25 across the full dataset. The audience for Design resources tools is consistent. Engagement doesn't rise or fall with volume, which suggests a stable base of interested users.
The highest-performing quarter was Q2 2025, with an average interest score of 360 across 7 launches. Spotted in Prod led that quarter.
83 B2B launches (40%) vs 123 B2C (60%) across the full Design resources dataset. Design resources leans consumer. Most products target individual users rather than teams or companies.
2022: 54 launches. Average interest: 138. Average engagement: 0.20. Top launch: Designer Daily Report (394 interest).
2023: 79 launches (+46% vs 2022). Average interest: 139. Average engagement: 0.20. Top launch: Figma to Lottie (615 interest).
2024: 42 launches (-47% vs 2023). Average interest: 174. Average engagement: 0.37. Top launch: Mobbin 2.0 (1,679 interest).
2025: 29 launches (-31% vs 2024). Average interest: 126. Average engagement: 0.31. Top launch: Spotted in Prod (802 interest).
2026: 2 launches (-93% vs 2025). Average interest: 217. Average engagement: 0.22. Top launch: Bookmarkify (406 interest).
Sum of all interest scores in the quarter divided by number of products. Simple average. We don't weight by category or product age.
Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.
At least three. Two data points is a line, not a trend. We have five years of data for most categories, which is enough to distinguish real shifts from noise.
Current year launches compared to the same period last year. Positive means more products launching. Negative means the category cooled. Neither is inherently good or bad. A mature category with fewer but better launches is often healthier than one flooding the market with clones.
Launch volume drops but engagement per product rises. Fewer builders entering, but the ones that do find a more receptive audience. That's an opportunity signal. We flag it when we see it.
We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.
Three common reasons. The market consolidated around winners. The technology matured and stopped generating new startups. Or builder attention shifted to adjacent categories. Usually it's a combination.