239 All-Time Launches
8 2026 Launches
0.29 Avg Engagement
-79% YoY Change

We started tracking Entertainment in 2021 with a handful of launches. Now there are 239 products in the index. The growth curve and engagement data are below.

Launches Per Year

47 2022
83 2023
63 2024
38 2025
8 2026

Quarterly Breakdown

QuarterLaunchesAvg Interest ScoreTop Product
Q1 2026 8 142 NMTV
Q1 2025 8 90 Tolan
Q2 2025 15 99 404tomb
Q3 2025 11 50 ZumiGames
Q4 2025 4 70 Kardy
Q1 2024 14 132 Photify AI
Q2 2024 16 161 Worthless
Q3 2024 20 123 a1.art
Q4 2024 13 96 Tattoon App
Q1 2023 16 98 Hear It Fresh
Q2 2023 18 126 Character AI
Q3 2023 27 135 ArtHeart.ai
Q4 2023 22 148 Touring | Explore the world
Q1 2022 8 120 the flipstory
Q2 2022 4 112 Lofi FM
Q3 2022 7 97 Guide for Podcasters

Market Direction

The Entertainment category has been steady over the past 5 years of tracked data. Total launches went from 47 in 2022 to 8 in 2026.

Average engagement ratio across all Entertainment launches: 0.29. Products above that line tend to solve a specific, painful problem. Products below it often entered a crowded space without clear differentiation.

Peak Activity

Entertainment peaked in 2023 with 83 launches. That was 3 years ago. The decline since then could signal market consolidation, saturation, or attention shifting to adjacent categories.

Engagement Quality

Average engagement per product has risen from 0.25 in 2022 to 0.29 in 2026. That upward trend means the community is spending more time with each new launch. Either the products are getting better, or the audience is getting more selective. Probably both.

Strongest Quarter

The highest-performing quarter was Q2 2024, with an average interest score of 161 across 16 launches. Worthless led that quarter.

B2B vs B2C Split

111 B2B launches (46%) vs 128 B2C (54%) across the full Entertainment dataset. The split is close to even. Entertainment serves both business buyers and individual users.

Year by Year

2022: 47 launches. Average interest: 99. Average engagement: 0.25. Top launch: Guide for Podcasters (194 interest).

2023: 83 launches (+77% vs 2022). Average interest: 129. Average engagement: 0.21. Top launch: Touring | Explore the world (681 interest).

2024: 63 launches (-24% vs 2023). Average interest: 129. Average engagement: 0.34. Top launch: Photify AI (595 interest).

2025: 38 launches (-40% vs 2024). Average interest: 80. Average engagement: 0.42. Top launch: 404tomb (386 interest).

2026: 8 launches (-79% vs 2025). Average interest: 142. Average engagement: 0.29. Top launch: NMTV (335 interest).

Top Entertainment Products by Year

2026

I built a 24/7 MTV time machine to save my wife’s birthday
335
Jan 2026 45 discussions
24/7 music video streaming-MTV when it actually played music
262
Jan 2026 26 discussions
Every Simpsons prediction sourced, scored, fact-checked
193
Mar 2026 43 discussions
Twitter for AI Agents
171
Feb 2026 8 discussions
Your daily life recap, narrated as a personal AI podcast
139
Feb 2026 29 discussions

2025

Digital tombstones for dead startups
386
Apr 2025 44 discussions
AI Comic Creation Platform includes generator and community
347
Apr 2025 48 discussions
Your AI pet with a mind (and adventures) of its own
240
Jul 2025 46 discussions
Your alien best friend
197
Feb 2025 23 discussions
Create & Export AI characters to apps and games
194
Mar 2025 33 discussions

2024

Generate vivid AI portraits in seconds
595
Jan 2024 550 discussions
Vary your photos and turn moments into stories
563
Aug 2024 151 discussions
We don't even have a tagline
401
Jun 2024 88 discussions
Expense management for Film, TV, Music & Event productions
400
May 2024 88 discussions
Realistic overlay of tattoos on people's bodies with AI
346
Oct 2024 36 discussions

2023

The ultimate app for travellers. Works literally everywhere.
681
Nov 2023 268 discussions
Entertain, create, earn - the ultimate AI character platform
486
Sep 2023 289 discussions
Meet your AI self
444
Nov 2023 374 discussions
Building the next generation of conversational AI
396
May 2023 130 discussions
The ultimate arcade of hypercasual meme games
323
Jul 2023 317 discussions

Frequently Asked Questions

Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.

At least three. Two data points is a line, not a trend. We have five years of data for most categories, which is enough to distinguish real shifts from noise.

Current year launches compared to the same period last year. Positive means more products launching. Negative means the category cooled. Neither is inherently good or bad. A mature category with fewer but better launches is often healthier than one flooding the market with clones.

Launch volume drops but engagement per product rises. Fewer builders entering, but the ones that do find a more receptive audience. That's an opportunity signal. We flag it when we see it.

We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.

Three common reasons. The market consolidated around winners. The technology matured and stopped generating new startups. Or builder attention shifted to adjacent categories. Usually it's a combination.

Volume without engagement is saturation. Engagement without volume is opportunity. Check which one you're looking at.

Entertainment market moves, weekly

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