694 All-Time Launches
21 2026 Launches
0.27 Avg Engagement
-85% YoY Change

We started tracking Games in 2021 with a handful of launches. Now there are 694 products in the index. The growth curve and engagement data are below.

Launches Per Year

101 2021
117 2022
181 2023
135 2024
139 2025
21 2026

Quarterly Breakdown

QuarterLaunchesAvg Interest ScoreTop Product
Q1 2026 21 199 Rork Max
Q1 2025 39 97 Break Me
Q2 2025 40 111 Odyssey
Q3 2025 40 108 Draw A Fish
Q4 2025 20 123 Questas
Q1 2024 55 99 3DAiLY Beta
Q2 2024 22 129 Guess World Flags
Q3 2024 36 134 Triforce Todos
Q4 2024 22 169 Friend.com
Q1 2023 36 101 Victa
Q2 2023 40 95 Peridot Mobile
Q3 2023 57 114 AI Titans
Q4 2023 48 119 Stray for Mac
Q1 2022 43 124 Dino Game
Q2 2022 19 75 Moonshot
Q3 2022 23 100 Metafi Wallet SDK

Market Direction

The Games category has been steady over the past 6 years of tracked data. Total launches went from 101 in 2021 to 21 in 2026.

Average engagement ratio across all Games launches sits at 0.27. Products above that threshold tend to serve a real, specific need. Products below it often entered a crowded market without sufficient differentiation.

Top Games Products by Year

2026

Best AI for iOS apps. Website that replaces Xcode
1,487
Feb 2026 667 discussions
Bringing LEGO creations to life like never before
404
Jan 2026 29 discussions
Transform Your Chess Skills with AI-Powered Training
242
Jan 2026 13 discussions
Build a Kingdom From Habits
215
Feb 2026 12 discussions
Build AI game bots with no code required
171
Jan 2026 9 discussions

2025

Draw a fish, and watch it swim with the world
477
Aug 2025 45 discussions
Build interactive stories with AI images and videos
432
Nov 2025 47 discussions
Fresh take on group spaces with friends.
353
Jul 2025 69 discussions
Interactive website to relax and clear your mind
342
Mar 2025 45 discussions
AI game engine to prototype 3D games in a day
324
Jul 2025 48 discussions

2024

Minimalist Zelda - Themed Task Management
463
Sep 2024 77 discussions
Meet someone new
450
Nov 2024 40 discussions
Fully immersive DnD inspired experience powered by AI
430
Nov 2024 67 discussions
animated, gamified & psychologists-approved stories for kids
420
Sep 2024 84 discussions
Master world flags with fun and interactive learning
391
Jun 2024 81 discussions

2023

Prove your brains, brawn, and bytes
557
Aug 2023 190 discussions
Engage micro streamers at scale to grow your games
359
Jul 2023 215 discussions
The best gaming running app, start playing and get fit
331
Mar 2023 247 discussions
The ultimate arcade of hypercasual meme games
323
Jul 2023 317 discussions
A stray cat must untangle an ancient mystery
318
Dec 2023 50 discussions

Frequently Asked Questions

We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.

Three common reasons. The market consolidated around winners. The technology matured and stopped generating new startups. Or builder attention shifted to adjacent categories. Usually it's a combination.

Volume without engagement is saturation. Engagement without volume is opportunity. Check which one you're looking at.

Sum of all interest scores in the quarter divided by number of products. Simple average. We don't weight by category or product age.

Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.

Games market moves, weekly

New launches, engagement shifts, and category trends delivered to your inbox.