We started tracking Games in 2021 with a handful of launches. Now there are 694 products in the index. The growth curve and engagement data are below.
Five years of Games launch data. Volume, engagement, and the products that stood out.
We started tracking Games in 2021 with a handful of launches. Now there are 694 products in the index. The growth curve and engagement data are below.
| Quarter | Launches | Avg Interest Score | Top Product |
|---|---|---|---|
| Q1 2026 | 21 | 199 | Rork Max |
| Q1 2025 | 39 | 97 | Break Me |
| Q2 2025 | 40 | 111 | Odyssey |
| Q3 2025 | 40 | 108 | Draw A Fish |
| Q4 2025 | 20 | 123 | Questas |
| Q1 2024 | 55 | 99 | 3DAiLY Beta |
| Q2 2024 | 22 | 129 | Guess World Flags |
| Q3 2024 | 36 | 134 | Triforce Todos |
| Q4 2024 | 22 | 169 | Friend.com |
| Q1 2023 | 36 | 101 | Victa |
| Q2 2023 | 40 | 95 | Peridot Mobile |
| Q3 2023 | 57 | 114 | AI Titans |
| Q4 2023 | 48 | 119 | Stray for Mac |
| Q1 2022 | 43 | 124 | Dino Game |
| Q2 2022 | 19 | 75 | Moonshot |
| Q3 2022 | 23 | 100 | Metafi Wallet SDK |
The Games category has been steady over the past 6 years of tracked data. Total launches went from 101 in 2021 to 21 in 2026.
Average engagement ratio across all Games launches: 0.27. Products above that line tend to solve a specific, painful problem. Products below it often entered a crowded space without clear differentiation.
Games peaked in 2023 with 181 launches. That was 3 years ago. The decline since then could signal market consolidation, saturation, or attention shifting to adjacent categories.
Average engagement per product dropped from 0.19 in 2021 to 0.15 in 2026. More products competing for the same attention pool. The community is spread thinner, which makes high-engagement launches more impressive.
The highest-performing quarter was Q1 2026, with an average interest score of 199 across 21 launches. Rork Max led that quarter.
254 B2B launches (36%) vs 440 B2C (64%) across the full Games dataset. Games leans consumer. Most products target individual users rather than teams or companies.
2021: 101 launches. Average interest: 117. Average engagement: 0.19. Top launch: Thursday (811 interest).
2022: 117 launches (+16% vs 2021). Average interest: 112. Average engagement: 0.23. Top launch: Habits Garden (592 interest).
2023: 181 launches (+55% vs 2022). Average interest: 109. Average engagement: 0.21. Top launch: AI Titans (557 interest).
2024: 135 launches (-25% vs 2023). Average interest: 124. Average engagement: 0.36. Top launch: Triforce Todos (463 interest).
2025: 139 launches (+3% vs 2024). Average interest: 108. Average engagement: 0.36. Top launch: Draw A Fish (477 interest).
2026: 21 launches (-85% vs 2025). Average interest: 199. Average engagement: 0.15. Top launch: Rork Max (1,487 interest).
We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.
Three common reasons. The market consolidated around winners. The technology matured and stopped generating new startups. Or builder attention shifted to adjacent categories. Usually it's a combination.
Volume without engagement is saturation. Engagement without volume is opportunity. Check which one you're looking at.
Sum of all interest scores in the quarter divided by number of products. Simple average. We don't weight by category or product age.
Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.
At least three. Two data points is a line, not a trend. We have five years of data for most categories, which is enough to distinguish real shifts from noise.
Current year launches compared to the same period last year. Positive means more products launching. Negative means the category cooled. Neither is inherently good or bad. A mature category with fewer but better launches is often healthier than one flooding the market with clones.