694 All-Time Launches
21 2026 Launches
0.27 Avg Engagement
-85% YoY Change

We started tracking Games in 2021 with a handful of launches. Now there are 694 products in the index. The growth curve and engagement data are below.

Launches Per Year

101 2021
117 2022
181 2023
135 2024
139 2025
21 2026

Quarterly Breakdown

QuarterLaunchesAvg Interest ScoreTop Product
Q1 2026 21 199 Rork Max
Q1 2025 39 97 Break Me
Q2 2025 40 111 Odyssey
Q3 2025 40 108 Draw A Fish
Q4 2025 20 123 Questas
Q1 2024 55 99 3DAiLY Beta
Q2 2024 22 129 Guess World Flags
Q3 2024 36 134 Triforce Todos
Q4 2024 22 169 Friend.com
Q1 2023 36 101 Victa
Q2 2023 40 95 Peridot Mobile
Q3 2023 57 114 AI Titans
Q4 2023 48 119 Stray for Mac
Q1 2022 43 124 Dino Game
Q2 2022 19 75 Moonshot
Q3 2022 23 100 Metafi Wallet SDK

Market Direction

The Games category has been steady over the past 6 years of tracked data. Total launches went from 101 in 2021 to 21 in 2026.

Average engagement ratio across all Games launches: 0.27. Products above that line tend to solve a specific, painful problem. Products below it often entered a crowded space without clear differentiation.

Peak Activity

Games peaked in 2023 with 181 launches. That was 3 years ago. The decline since then could signal market consolidation, saturation, or attention shifting to adjacent categories.

Engagement Quality

Average engagement per product dropped from 0.19 in 2021 to 0.15 in 2026. More products competing for the same attention pool. The community is spread thinner, which makes high-engagement launches more impressive.

Strongest Quarter

The highest-performing quarter was Q1 2026, with an average interest score of 199 across 21 launches. Rork Max led that quarter.

B2B vs B2C Split

254 B2B launches (36%) vs 440 B2C (64%) across the full Games dataset. Games leans consumer. Most products target individual users rather than teams or companies.

Year by Year

2021: 101 launches. Average interest: 117. Average engagement: 0.19. Top launch: Thursday (811 interest).

2022: 117 launches (+16% vs 2021). Average interest: 112. Average engagement: 0.23. Top launch: Habits Garden (592 interest).

2023: 181 launches (+55% vs 2022). Average interest: 109. Average engagement: 0.21. Top launch: AI Titans (557 interest).

2024: 135 launches (-25% vs 2023). Average interest: 124. Average engagement: 0.36. Top launch: Triforce Todos (463 interest).

2025: 139 launches (+3% vs 2024). Average interest: 108. Average engagement: 0.36. Top launch: Draw A Fish (477 interest).

2026: 21 launches (-85% vs 2025). Average interest: 199. Average engagement: 0.15. Top launch: Rork Max (1,487 interest).

Top Games Products by Year

2026

Best AI for iOS apps. Website that replaces Xcode
1,487
Feb 2026 667 discussions
Visit Website
Bringing LEGO creations to life like never before
404
Jan 2026 29 discussions
Visit Website
Transform Your Chess Skills with AI-Powered Training
242
Jan 2026 13 discussions
Visit Website
Build a Kingdom From Habits
215
Feb 2026 12 discussions
Visit Website
Build AI game bots with no code required
171
Jan 2026 9 discussions
Visit Website

2025

Draw a fish, and watch it swim with the world
477
Aug 2025 45 discussions
Visit Website
Build interactive stories with AI images and videos
432
Nov 2025 47 discussions
Visit Website
Fresh take on group spaces with friends.
353
Jul 2025 69 discussions
Visit Website
Interactive website to relax and clear your mind
342
Mar 2025 45 discussions
Visit Website
AI game engine to prototype 3D games in a day
324
Jul 2025 48 discussions
Visit Website

2024

Minimalist Zelda - Themed Task Management
463
Sep 2024 77 discussions
Visit Website
Meet someone new
450
Nov 2024 40 discussions
Visit Website
Fully immersive DnD inspired experience powered by AI
430
Nov 2024 67 discussions
Visit Website
animated, gamified & psychologists-approved stories for kids
420
Sep 2024 84 discussions
Visit Website
Master world flags with fun and interactive learning
391
Jun 2024 81 discussions
Visit Website

2023

Prove your brains, brawn, and bytes
557
Aug 2023 190 discussions
Visit Website
Engage micro streamers at scale to grow your games
359
Jul 2023 215 discussions
Visit Website
The best gaming running app, start playing and get fit
331
Mar 2023 247 discussions
Visit Website
The ultimate arcade of hypercasual meme games
323
Jul 2023 317 discussions
Visit Website
A stray cat must untangle an ancient mystery
318
Dec 2023 50 discussions
Visit Website

Frequently Asked Questions

We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.

Three common reasons. The market consolidated around winners. The technology matured and stopped generating new startups. Or builder attention shifted to adjacent categories. Usually it's a combination.

Volume without engagement is saturation. Engagement without volume is opportunity. Check which one you're looking at.

Sum of all interest scores in the quarter divided by number of products. Simple average. We don't weight by category or product age.

Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.

At least three. Two data points is a line, not a trend. We have five years of data for most categories, which is enough to distinguish real shifts from noise.

Current year launches compared to the same period last year. Positive means more products launching. Negative means the category cooled. Neither is inherently good or bad. A mature category with fewer but better launches is often healthier than one flooding the market with clones.

Games market moves, weekly

New launches, engagement shifts, and category trends delivered to your inbox.