102 All-Time Launches
4 2026 Launches
0.20 Avg Engagement
-73% YoY Change

The Indie Games market doesn't publish quarterly earnings. But five years of launch data paints a comparable picture. 102 products, engagement trends, and the names that rose above the noise.

Launches Per Year

16 2021
31 2022
19 2023
17 2024
15 2025
4 2026

Quarterly Breakdown

QuarterLaunchesAvg Interest ScoreTop Product
Q1 2026 4 113 Too Many Buttons
Q1 2025 4 148 Keepy Uppy
Q2 2025 5 21 Hangin' Man
Q3 2025 3 145 The HTML Maze
Q4 2025 3 62 Orca
Q1 2024 9 120 3DAiLY Beta
Q2 2024 2 83 Train
Q3 2024 6 190 Focumon (Buildspace S5)
Q1 2023 6 82 Not Evil Sudoku
Q2 2023 4 84 Wingspan
Q4 2023 9 90 Sidecade
Q1 2022 13 95 Wordle
Q2 2022 2 103 Moonshot
Q3 2022 5 72 that's a cow
Q4 2022 11 73 Factle Sports
Q2 2021 2 112 Indie Kit Space

Market Direction

The Indie Games category has been cooling over the past 6 years of tracked data. Total launches went from 16 in 2021 to 4 in 2026.

Average engagement ratio across all Indie Games launches: 0.20. Products above that line tend to solve a specific, painful problem. Products below it often entered a crowded space without clear differentiation.

Peak Activity

Indie Games peaked in 2022 with 31 launches. That was 4 years ago. The decline since then could signal market consolidation, saturation, or attention shifting to adjacent categories.

Engagement Quality

Average engagement per product has risen from 0.13 in 2021 to 0.19 in 2026. That upward trend means the community is spending more time with each new launch. Either the products are getting better, or the audience is getting more selective. Probably both.

Strongest Quarter

The highest-performing quarter was Q3 2024, with an average interest score of 190 across 6 launches. Focumon (Buildspace S5) led that quarter.

B2B vs B2C Split

24 B2B launches (23%) vs 78 B2C (77%) across the full Indie Games dataset. Indie Games leans consumer. Most products target individual users rather than teams or companies.

Year by Year

2021: 16 launches. Average interest: 88. Average engagement: 0.13. Top launch: Ramayana Capital (145 interest).

2022: 31 launches (+94% vs 2021). Average interest: 84. Average engagement: 0.18. Top launch: Wordle (294 interest).

2023: 19 launches (-39% vs 2022). Average interest: 86. Average engagement: 0.15. Top launch: Not Evil Sudoku (127 interest).

2024: 17 launches (-11% vs 2023). Average interest: 140. Average engagement: 0.21. Top launch: Focumon (Buildspace S5) (589 interest).

2025: 15 launches (-12% vs 2024). Average interest: 88. Average engagement: 0.34. Top launch: The HTML Maze (271 interest).

2026: 4 launches (-73% vs 2025). Average interest: 113. Average engagement: 0.19. Top launch: Too Many Buttons (122 interest).

Top Indie Games Products by Year

2026

Only one button works. Every other click is chaos.
122
Jan 2026 31 discussions
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Duck Hunt but with your finger and custom targets
118
Mar 2026 5 discussions
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Delightful game in which you throw a paper plane and watch
112
Feb 2026 30 discussions
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A daily mini guessing game that roasts you when you fail
101
Jan 2026 20 discussions
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2025

Find the exit. If it lets you.
271
Jul 2025 30 discussions
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Keep the ball up
255
Jan 2025 42 discussions
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Turn artistic shame into fame with Sketch It
194
Jan 2025 18 discussions
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AI Agent for Game Development
159
Dec 2025 21 discussions
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An emoji-based online game inspired by Tamagotchi.
147
Jul 2025 21 discussions
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2024

Gamify your daily goals!
589
Aug 2024 164 discussions
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Gen-AI powered platform with a marketplace for 3D industry
268
Feb 2024 142 discussions
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Cats & dogs eating mini-game
260
Sep 2024 43 discussions
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A lego inspired music making app for non-musicians & gamers
167
Aug 2024 18 discussions
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Daily puzzle game on iOS
141
Jun 2024 14 discussions
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2023

Clean, minimalist & joyful Sudoku app for iPhone and iPad
127
Jan 2023 21 discussions
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Instant web games on any website
114
Oct 2023 19 discussions
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Strategy game about birds
107
Apr 2023 7 discussions
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Subscription service for PC indie games
106
Jan 2023 14 discussions
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Crew up, sail pirate seas
103
Oct 2023 8 discussions
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Frequently Asked Questions

Volume without engagement is saturation. Engagement without volume is opportunity. Check which one you're looking at.

Sum of all interest scores in the quarter divided by number of products. Simple average. We don't weight by category or product age.

Depends on what's declining. If volume drops but engagement rises, the market is maturing. That's often good for existing players. If both drop, the category may be dying. The quarterly breakdown on each page tells you which pattern you're seeing.

At least three. Two data points is a line, not a trend. We have five years of data for most categories, which is enough to distinguish real shifts from noise.

Current year launches compared to the same period last year. Positive means more products launching. Negative means the category cooled. Neither is inherently good or bad. A mature category with fewer but better launches is often healthier than one flooding the market with clones.

Launch volume drops but engagement per product rises. Fewer builders entering, but the ones that do find a more receptive audience. That's an opportunity signal. We flag it when we see it.

We report what happened. We don't predict. Five years of data shows patterns, but markets surprise people for a living.

Indie Games market moves, weekly

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